how to make the best magic the gathering deck

How to build a Magic: The Gathering deck for beginners

The first thing that you want to do when you are making your magic the gathering deck is to find all of the cards that you really want to have in your deck. I would try to keep your deck to as little colors as possible, maybe even a single color so that you can get the right kind of mana. Dec 18, †Ј Learning how to build a Magic: The Gathering deck is probably one of the most satisfying parts of the trading card game. While learning how to play Magic: The Gathering is important, itТs so much more gratifying to win when youТve put the deck together from scratch.

I am under the impression that you know a little about the basic rules of the game. If how to make the best magic the gathering deck, just look at this tutorial. It's great and goes over the essential rules that you need to know to play the game. So, you have learned about Magic: The Gathering. You probably have played a bit with friends or family and are looking to test your deck-building abilities.

Maybe you haven't and you want to build a simple deck to take to your local game shop to gain more experience playing the game. Or possibly you are somewhat more experienced with the game, but want some more help with building good decks. Wherever you are in your quest for glory, I guarantee how to make the best magic the gathering deck this guide will help you become a better deck-builder. Anywhere from 15 minutes to a few days, depending on your skill level and dedication to the deck-building process.

What how to make the best magic the gathering deck of player are you? Are you a more casual player looking for some fun in your downtime? Do you want to climb the ranks of the competitive community and be the top local, national, or even international player? What you want out of Magic will determine the format best for you. I will list some of the most popular formats that people play in. Decide which one best fits you and your needs.

Standard: This competitive format plays cards from the most recent sets. After a recent change in the format, Wizards of the Coast the company in charge of the gamedecided to make sets rotate every year. This means that every year, the older sets will not be allowed in the format while the newest set s will be.

Standard tends to be the most dynamic and unpredictable format, because rotations tend to completely change the way it is played. However, this also means that eventually you will have to change up or build completely new decks, meaning that you have to spend more money if you want to continuously play in this format.

Modern: Another competitive format that uses cards from the Eighth Edition set and forward. Unlike Standard, Modern doesn't rotate, so any cards from the allowed sets can be used, in addition to the newest sets. This format tends to be the fastest and one the most expensive, because it uses some of the best cards in Magic history. While new sets can shake up the format slightly, this one tends to be more stagnant than Standard, with the best decks staying at the top for long periods of time.

Commander: This is the most popular casual format. What makes it unique compared to others is that you construct card decks instead of the usual 60 and you can only have one copy of each card. While not going into detail about the rules, Commander games, often played with 3 or more people, tend to be what to do when stopping breastfeeding explosive and unpredictable. Because of the multiplayer nature of the game, it is the most interactive and arguably the most fun out of all the formats.

However, you won't see any tournaments in this format on the competitive what are the best ar 15 magazines. I will briefly list other formats, both to save space and because I lack experience in these: VintageLegacyPauperFrontierto name a few more.

NOTE: It is always important to be aware of the cards that are banned in each format to avoid unnecessary expense. Once you have figured out what format you want to play, this can be the both easiest and hardest part of building a deck. Decide what type of deck interests you. Are you more of an aggressive player, going for the all-in type of approach? Or are you a more reactionary player who likes to control the tempo of the game until you can cast your huge creatures or planeswalkers?

Maybe a mix of both? You could be the type of person that likes to bend the rules and use "Alternate Win Conditions", cards that will win you the game by what is the meaning of marveled under the right circumstances, such as the one shown above. Whatever your style of play is, you can create a deck that you can both win and have fun with at the same time. Once you have found the type of deck you want to build, the next step is to decide what Colors you want to build around.

For beginning players, look at cards that interest you and base your decision around that. More experienced players will want to build a deck around an "archetype", where you play cards that work well with each other and have effects that collectively increase the power of the deck. An example is the card shown above. It is a card with Red and Black colors. In addition it is a Vampire and has a very powerful effect that works well with the Madness mechanic and other Vampires.

As I will go into further detail later, you want to make sure that you don't have too many colors in your deck. How to write a batch script to copy files with 3 or more colors tend to be more inconsistent because you decrease the chances that you how to make the best magic the gathering deck lands that produce the colors you need. Beginning players will want to stick to two or even one color decks because they tend to be easier to build and buying many different multi-colored lands can be expensive.

NOTE: This is not absolute and depends on the format. Some formats like Commander encourage you to play many colors because they are slower how to make the best magic the gathering deck more casual.

With the basic outline of the deck done, now it's time to fill it in. Choose cards that work well together and support the theme of the deck. For aggressive decks you will likely want the a sizable portion of your spells to be low mana-costed creatures and pump spells. Always remember synergy. The more your spells play off of each other, the more powerful the deck tends to be. Stromkirk Condemned shown above is great because it enables you to discard cards, which is fantastic in a deck that encourages you to do so.

In addition it powers up all of your vampires when you do. Fiery Temper is absolutely great in this deck. Normally it is a 3 mana burn for 3 damage, but with madness it costs only a single red mana! You can have up to 4 copies of any particular spell in your deck. It is up to you to decide how many. A good rule of thumb is to put 4 copies of the most important cards in the deck and work your way down.

Sometimes you might have to remove some copies of cards to make room for others. The mana curve is one of the least talked about, yet most how to pick up girls on tinder part about constructing your deck. The mana curve is simply the distribution of cards with a certain mana cost, and the curve comes from the shape of the graph, looking somewhat like a shifted Bell Curve or Normal Distribution curve.

You want to be efficient with your mana since you can only play at most one land per turn. When you have found the cards you want in your deck, construct a mana curve so you can see how distributed your spells are.

Aggressive decks should have a mana curve that looks similar to the one shown above. Most of the cards in the graph have a converted mana cost of 2, and cards with mana costs of 1 and 3 are a close second. Control decks tend to have a mana curve shifted slightly more to the right than the above graph. Their peak would lie somewhere around the 3 or even 4 mana cost range because they are more about controlling the pace of the game until they can play their most powerful, high-costed spells.

NOTE: Your mana curve does not need to be exactly like the one shown above even if you are playing aggressively, but when you create your deck, the shape of the curve should at least resemble it to some degree. For decks of a single color, this is the simplest part, because they only require one type of land. However, it gets more complicated the more colors are in your deck. Decks with 2 or more colors will almost always need dual lands, lands that produce two colors, to make sure you get the multiple colors that you need.

Put as many dual-colored lands in your deck as you can where it doesn't impinge on the play of the deck. For example, you might not want how to make the best magic the gathering deck run too many dual colored lands in a two-color aggressive deck because many dual lands come into play tapped if the conditions are not right, which prevents you from going as fast as you can.

Slower more control-based decks have more leeway when using dual lands because they can afford to play a little slower. In total, the total amount of lands in any particular deck can be anywhere from lands, depending on how fast or slow it is.

A good number for the average 60 card deck is about 24 lands. Test your deck with the lands you put in and see how well it plays. NOTE: This often depends on the format. The best dual-colored lands are in older sets, so decks in those formats will tend to want to play as many dual-lands as they can. So you have constructed your deck. The last thing you need before you're ready to go out there and compete is a sideboard, a group of 15 cards from which you can put in and take out cards from your deck in between games.

Think of a sideboard like an extension of your deck. Put cards into your sideboard that are better against specific kinds of decks that you see often. For example, if many people are playing artifact decks, put cards into your sideboard that get rid of or at least deal with artifacts.

For those pesky creature-based aggressive decks you could put in boardwipes, cards that do damage to or destroy all creatures on the field. The sideboard is one of the hidden arts of the game.

It requires a knowledge of the current metagame, that is the kind of decks and cards that currently make up what day is greek orthodox easter this year majority of the what is the virtual memory field. The knowledge of sideboarding is something that will take a while to master, but once done will transform you from a good to a great player.

The only way to truly gauge the power level of your deck is to use it. Play against anyone and everyone you can. Play against friends, family, and strangers at home or your local game shop. Quickly or eventually you will find certain match-ups where your deck might not do that well, but that's okay.

You can never have a deck that is perfect against every deck. If you find that certain cards aren't working out, then tweak the deck. Experiment with different kinds of cards until you find a combination that works best.

If you have confidence in your deck s and your playing ability and want to take it to the next level then maybe the Pro Tour is for you.

Consider yourself Ц Pick a playstyle for your MTG deck

This format tends to be the fastest and one the most expensive, because it uses some of the best cards in Magic history. While new sets can shake up the format slightly, this one tends to be more stagnant than Standard, with the best decks staying at the top for long periods of time. Commander: This is the most popular casual format. What makes. Mar 09, †Ј As with most things in Magic: The Gathering, when building a deck, the best thing to do is to put your efforts through an acid test on the tabletop. Get creative and have fun So now youТve built a fully functioning datmelove.com: Callum Bains. Apr 09, †Ј Magic Deck-Building Rules. Because Magic has been around for a long time, the game's makersЧWizards of the CoastЧhave implemented some rules about how to construct a deck to try to level the playing field and make it easier for beginner players to datmelove.com: Mitchell Drake.

This guide collates some basic tips that any wannabe deck-builder should follow, and provides a firm grounding from which to make all the important card decisions.

Simple stuff. There are multiple formats within these groups, but you only need to know the one that you and your friends are planning to play. How do you hope to use your deck? Be careful not to waft away this consideration as lofty nonsense. Establishing the purpose of your deck Ч what mechanics, rules, card types and combinations it will use to deliver victory Ч will focus your deck-building and influence how you play the game.

What kind of Creatures take your interest Ч hulking high-cost beasties to trample the late game, or an aggressive, fast-moving horde of small soldiers?

Could you make canny use of Planeswalkers Ч and if so, are you counting on them to distract your enemy, deal damage or merely provide support to your front-line Creatures? Consider your existing style of play, or that of your friends. What sort of playstyle do they use?

Does it look like fun? Do you fancy having a crack? Whoa there, hold your horses. First, choose a card colour, or colours, from which to build your deck. There are five Ч white, blue, black, red, and green Ч each representing a different flavour of mana with its own associated library of cards attached Ч Lands, Creatures, Instants and the rest.

Red represents fiery magic, frenzied and raging, and suits aggressive playstyles that focus on quick damage-dealing through persistent, solid attacks. Green, meanwhile, is the magic of life and natural growth, supporting a slow, plodding playstyle that relies on the brute strength of a few powerful units to buckle opponents under their sheer weight. Even competitive players tend to limit themselves to two or three. However, adding an additional colour or two to your deck broadens its scope, providing a wider range of cards to access.

When combining colours, think how the different colour themes will complement, not scupper, one another. Lands are the building blocks of any deck.

Their mana fuels your units and is relied upon to cast units to the table. Choosing how many land cards to include is a fine science, often navigated through a healthy dollop of guesswork. This helps ensure a stable supply of lands throughout a game to build your mana pool, while avoiding any fallow fields in the early game or an unwelcome glut of surplus Swamps, Mountains or Islands later on. When building a Magic deck, you may be tempted to cut down on Land cards.

After all, they just sit there, soaking up table space while providing an immaterial magical life force. But be wary of sacrificing too much Land for other things. As with land cards, spend some time thinking about what Creatures, Instants, Sorceries, Enchantments and Artifacts to include in your deck.

Choose cards with complementary abilities that aid the direction of your deck. A touch of class: Read our Pathfinder classes guide.

In almost all game formats, players are allowed no more than four copies of any one card barring Lands in their deck. Does this mean you need four of each card? Consider the importance of each card. But if you know you can win without seeing it in play, fewer copies are needed.

Pay additional attention to the mana cost of your cards. Concentrating solely on high-cost cards will have you waiting all game to acquire enough lands before you can deploy that one big, devastating play, running the risk that a speedier, more aggressive opponent could kill you off before you can pull the trigger. Settle on a distribution that supports your playstyle and allows you to play increasingly high-cost creatures and spells as the game progresses.

As a good rule of thumb, most decks chase a fairly even mana curve, covering the full range of card costs, but with a concentration of three- or four-cost cards. Get creative, test new ideas, and see which mana curve works for you. As with most things in Magic: The Gathering, when building a deck, the best thing to do is to put your efforts through an acid test on the tabletop.

Go forth and conquer! Maybe you need to plug in a few more Land cards to increase the available mana pool? Perhaps your mana curve was miscalculated?

Substitute new cards and try new tactics Ч they might surprise you. Regardless, the most important thing to keep in mind when building a Magic: The Gathering deck is your enjoyment of the game. Don't be afraid to join the fray! Be part of the conversation by heading over to our Facebook page, Discord , or forum. To stay informed on all the latest wargaming and tabletop games guides, news, and reviews, follow Wargamer on Twitter and Steam News Hub. We sometimes include relevant affiliate links in articles, from which we earn a small commission.

For more information, click here. Network N earns commission from qualifying purchases via Amazon Associates and other programs. Callum Bains Staff Writer. Updated: Mar 9, Warhammer 40K: Imperial Factions Guide. The best Hearts of Iron 4 mods. Land cards are the energy source of your deck. Having an inkling of how your deck will win is essential. A stable supply of lands will build your mana pool. Choose a mana curve that supports your playstyle. Best collectible card game deals.

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